NASA+

UX DESIGN

RESEARCH

INTERACTION

Overview

Overview

Overview

Overview

NASA+ brings space and science to life for kids using NASA's vast library of content. At its heart is Cosmo, a friendly conversational AI that answers children's questions about space in a way they can easily understand. NASA+ will effectively communicate the NASA's mission and inspire the next generation of explorers.

Specifications

Role: Team lead, UX Research

Duration: 10 Weeks

Team: group of 5

Tools: Figma, Illustrator, Qualtrics, After Effect, Rotato

🖱️ Hover on the image to stop the slideshow!

Topic

Identify a brand that needs help, it may be a brand that was once a great brand and fell off, or it is still a good brand, but has a clear opportunity for growth and/or innovation.

Assumption

I see NASA only on a T-shirt these days.

The team realized that there are many NASA logos in different places; however, NASA's activities have been relatively quiet for a long time. For someone who grew up inspired by space exploration, NASA was a perfect brand for this topic.

Research

Research

Research

Research

Survey

101 respondents

6 continents

ages 18-65+

We first needed to validate our assumption by asking a wide range of people. We asked from 18 years old students to 65+ people who grew up watching what NASA has done. In addition, we wanted to know how much people are interested in learning space and science.

Secondary Research

As we asked people about NASA and their interest in learning the space and science, we also took a look for an information about the reputation of science among the Gen Z, current situation in STEM field, demographic of the NASA

Expert Interviews

Reggie Martin

Chief of Branch Control Division at NASA Kennedy Space Center

Tae-jin Chang

Senior Researcher at Korea Aerospace Research Institute

Nathan

Meteorologist Student in College

We queried the experts regarding their scientific career motivations, NASA's influence on their choices, and their views on NASA's public outreach effectiveness.


Here are some quotes from the experts.

Taget User

As it was mentioned, we targeted the future generation, specifically age 7 - 11 years old, an age that they start to think about their dream when they grow up. We wanted to inspire the option for the future.

Elementary Research

'Perseverance,' the name of the Mars rover got its name through the student contest that NASA conducted. This inspired us to go to one of the elementary school, and design the platform together.

As we did an exercise, we noticed following three insights.

Extensive amount of questions

Fascinated about the space

Drawing a relatable pictures

To go in detail about the drawing 'relatable pictures,' we noticed that majority of the students used purple to associate space and green to associated Earth.

Design Development

Design Development

Design Development

Design Development

NASA+ Cycle

The cycle illustrates the 3 main contents. A NASA+ content, a STEM Learning, then these two will be tied closely with Cosmo AI.

Lo-fi

Architected the big and bold content boxes, giving the emphasis on the visuals of the content. We also used intuitive buttons and arrows, making the directions clear for the users.

Brand Development

Going back to the insights we gathered from the children in elementary school, we developed two versions; Green and purple. The decision will be made after the A/B testing.

Mid-fi

Focused on the interactive button and clear direction indicator. We also prioritized UX writing appropriate for children.

Testing

Testing

Testing

Testing

User Testing

We went back to same elementary school, asked the same group of students of how our product developed. The students were able to give us more practical and honest feedback because they were familiar with us.

A/B testing

We also took a trip to Forsyth park seeking to interview parents and get their perspective of this platform. We conducted the A/B testing of two versions, as well as asking questions to understand the willingness of create the account for their child or children.

As a final design, we chose purple over green, because majority of the testers said purple is more relatable with the space. We also added more space related graphics to help students to be more engaged.

Final Design

Final Design

Final Design

Final Design

Featured

A first page, showcase the big visual of the content, slide up and down style, suggested with the new content from NASA.

For You

A suggested contents based on the user's preference. This will help users to be exposed to new contents that is related to the videos that users have watched.

Cosmo

A conversational AI that is easily approachable, ready to answer any curiosity that children have about this world.

STEM Learning Activity

Leveraging the activities that NASA have developed, categorized clearly distinguished in different level.

Key Performance Indicator

Key Performance Indicator

Key Performance Indicator

Key Performance Indicator

This will be the factors of how we are going to measure the performance and impact of NASA+.

Vision Video

Vision Video

Vision Video

Vision Video